
Installation |
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For most people who have run other server mods like the Vulcanus Admin Mod or the Jedi Academy mod, this should be fairly easy. To Install The DCMOD in the easiest way, simply put the pk3 file in your GameData\base folder and run the server. The safer and more stable way is to properly install the mod server-side. To do this, create a folder in your GameData folder called dcmod, and inside that folder create another folder called vm. Open up the dcmod.pk3 file in an archiver (like Winzip or Winrar, you can rename it to .zip if you want), go into the vm folder and extract the jk2mpgame.qvm into the dcmod\vm folder you just created. The mod is now installed. Now you need the JK2 Dedicated Server 1.04, which you should be able to find on any JK2 download site if you look around for a bit. (Try doing a search for "Jedi Knight II Dedicated Server" on www.google.com, for example.) Once downloaded, put the jk2ded.exe file in your GameData foler. You should also have a configuration file. An easy example is in the dcmod archive, but you should change it to suit your needs. The config file should be in the GameData\dcmod folder. If you open the example file in Notepad, you will find the basic config layout that you can change and then save. The file should be renamed to dcmod.cfg if it isn't already called that. Now right-click on the desktop (in a blank space) and select New -> Shortcut. Now, assuming you installed Jedi Knight in the default folder on the C:\ drive you can cut and copy this line and paste it into the shortcut location box: "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2Ded.exe" +set fs_game dcmod +exec dcmod.cfg If your Jedi Knight 2 game is installed at a different location, type the correct location in there. Now press ok and choose a suitable name for your shortcut. Place it somewhere easy to get to (like the desktop or the Start Menu). Open the shortcut and your very own DCMoD server should be running! |
SDAC |
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| Some servers have the so-called “saber down rule” enforced. This means that players may not attack other players who have their lightsaber selected and turned off. This is commonly used to be able to chat without getting killed frequently. Players who disobey the saberdown rule are commonly known as "lamers". Admins of servers where the saberdown rule is enforced, often experience abusive behaviour of this rule by other players. An example of abusive behaviour is when a player turns off his lightsaber when he is near death in a struggle, and then leaves the battlefield in order to collect health and shields (while he may not be attacked himself because he is “saber down”). This way, the player uses the saberdown rule in order to prevent being killed, while his intention is to kill other players. Another example of abusive behaviour is when a player turns off his lightsaber when he is out of ammo, just to leave the battlefield in order to recollect ammo and continue his search for frags. This way the player can only be attacked when he wishes, which will always be when he has the amount of ammo he wants. DCMoD has a solution to this abusive behaviour of the saberdown rule and it’s called SDAC, Saber Down Abuse Control. With SDAC, It's impossible (or at least very hard) to abuse the saber down rule. Here is a list of what SDAC can do:
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Setting Up Admin Rights |
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DCMoD has a great way of setting admin rights and other flag cvars ("bit cvars") that other mods do not have. I expect that this will be the hardest for most people to understand, but it's really quite easy. |
There are six cvars to control admin rights.
These three control which admin commands the different admin levels can use.Refer to this section for the group names.
These three control which cvars and server settings the different admin levels can change (with /amrcon).Refer to this section for the group names. To set up admin rights, you use the dccvar command for the config file or the amcvar command from in-game. The syntax is very easy. You can either ADD rights, REMOVE rights, or SET rights, and you can do it several times with one commands. To ADD rights, you put a plus symbol (+) in front of the groupname: dccvar dc_dcrights +EMPOWER To REMOVE rights, you put a minus symbol (-) in front of the groupname: dccvar dc_dcrights -SLAP To SET rights, you put only groupname: dccvar dc_dcrights BASIC Note that SETTING rights like this removes all other rights. Here are some examples of the three methods combined: dccvar dc_sarights BASIC +MOTD dccvar dc_dcrights BASIC +MOTD +SLAP +EXPLODE dccvar dc_hcrights ALL -BOTSAY -SETINFO More examples with admin rcon rights: dccvar dc_sarcon NONE dccvar dc_dcrcon NONE +EXEC +MAPS dccvar dc_hcrcon ALL -HCPROPS -HCOWN |
Command List |
COMMAND |
IN-GAME USE |
GROUPNAME |
|---|---|---|
| amsilence amunsilence |
/amsilence [player] /amunsilence [player] |
SILENCE |
While affected by silence, a player is unable to talk (in any form). His message will simply be ignored. |
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| amsleep amunsleep (amwake) |
/amsleep [player] /amunsleep [player] |
SLEEP |
Sleeps/awakes a player. When slept, a player is prone to the ground and will not be able to do anything but spin around. |
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| amfreeze amunfreeze |
/amfreeze [player] /amunfreeze [player] |
FREEZE |
Freezes/unfreezes a player. When frozen, a player cannot move or attack at all. |
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| amkick | /amkick [player] | KICK |
Kicks a player out of the server. |
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| amget | /amget [player] | GET |
"Gets" a player by putting him directly in front of you. |
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| amgoto (amtakemeto) | /amgoto [player] | GET |
"Takes you to" a player by putting him directly in front of you by changing your coordinates. |
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| ampsay | /ampsay <player> <message> | PSAY |
Prints a message at the center of the screen of the player. The message may include newlines (\n). |
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| ammotd | /ammotd [player] | MOTD |
Shows the MotD to the selected player. |
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| amAAstatus | /amAAstatus | AASHOW |
Lists each player and their number of violations according to AutoAdmin. |
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| amAAlist | /amAAlist | AASHOW |
Lists all used slots of the 64 AutoAdmin memory-slots. When a client reaches over dc_AAlogip amount of total lames, his IP and lame count is saved. This is so AutoAdmin will remember him if he comes back. Once it reaches 64 slots, it clears all slots and starts anew. "Active" means that the AutoAdmin is watching the connecting clients for the IP. "Not Active" most probably means that the client has already connected, and the slot is ready to be overwritten. |
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| amkickban | /amkickban [player] | BAN |
Kicks and bans the selected player. |
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| amban | /amban <player> [number of sublevels] | BAN |
Will ban a player and the selected amount of sublevels. Note that this does not kick the player. |
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| amaddip amremoveip amlistip |
/amaddip <ip> /amremoveip <ip> /amlistip |
BAN |
These are bascially the same as the server commands with the same names. Addip bans an IP, removeip unbans it. Listip lists all banned IP's. These commands are also available through /amrcon when the IP group is enabled. |
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| amslap | /amslap [player] | SLAP |
Slaps a person, adding velocity and damage according to server settings. Also knocks the player down for five seconds (same effect as sleep). |
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| amsummon amrelease |
/amsummon [player] /amrelease [player] |
SUMMON |
/amsummon has a constant grip effect on the target, without doing damage. The target is completely stunned, but may use force. To prevent this, use /ambanforce too. /amrelease lets go of the player. |
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| amempower amunempower |
/amempower [player] /amunempower [player] |
EMPOWER |
When empowered, a player has a dual saber, a nice glow, a set amount of force, and all force powers. Empowered players cannot pick up guns. |
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| amterminator amunterminator |
/amterminator [player] /amunterminator [player] |
TERMINATOR |
When a terminator, a player gets all weapons and 999 of all ammo. The weapons and ammo are restocked at each respawn. Contrary to in other mods, DCMoD Terminator does not remove force from the player. |
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| amren (amrename) | /amren <player> <name> | RENAME |
Renames a player. Any of the two can be used for the same effect. The new name may contain spaces. |
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| amtimescale | /amtimescale <scale> | RENAME |
Bends time, making it <scale> times faster. (2 is twice the speed, 0.5 is half the speed.) |
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| amtele | /amtele <player> <x> <y> <z> [yaw] or amtele all <x> <y> <z> [yaw] <incX> <incY> <incZ> [incyaw] |
TELEPORT |
This teleports the player, putting it in another location. x and y are horizontal coordinates, z is upwards. x, y and z are the coordinates (in units) you want the player to go to. yaw is an optional value that gives the player some velocity in a certain direction. yaw is supplied in degrees. When you do it to "all", it becomes slightly more complicated. Naturally, if you teleport everyone to the same coordinates, they will be stuck inside eachother. Therefore, you should need to increment the coordinates some for each player. The increments can be positive or negative values. For example, if you wanted to teleport everyone on top of eachother, you could use the inc values 0 0 +80. Each player would then have the previous player's z value +80. This means that each player would be teleported with 80 z coords between eachother. |
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| amorigin | /amorigin [player] | TELEPORT |
Gives you the exact coordinates of a player. |
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| ammake | /ammake <player> <command> | MAKE |
Makes a player perform the selected client command. It can be any none-admin DCMoD command, like dchelp emotes or dcsit. |
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| amtoggle | /amtoggle [player] | TOGGLE |
Turns a players saber on or off, depending on it's current status. |
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| amAAmanage | /amAAmanage <player> <typekills> <saber down kills> | AAMANAGE |
Adds or removes a certain number of each type of lame. Values can be negative or positive. |
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| amAAadd amAAclear |
/amAAadd <ip> <typekills> <saber down kills> /amAAclear <slot> |
AAMANAGE |
/amAAadd adds the specified IP and violation count into the next available AutoAdmin memeroy-slot. /amAAclear clears an AutoAdmin memory-slot. |
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| amAAignore amAAunignore |
/amAAignore [player] /amAAunignore [player] |
AACONTROL |
While affected by AAignore, AutoAdmin violations against the player won't be registered. |
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| amAAenforce amAAunenforce |
/amAAenforce [player] /amAAunenforce [player] |
AACONTROL |
While affected by AAenforce, a player's AutoAdmin violations won't be registered. |
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| ambanname amunbanname |
/ambanname [player] /amunbanname [player] |
BANCMDS |
While affected by banname, a player can't change his name. |
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| ambanteam amunbanteam |
/ambanteam [player] /amunbanteam [player] |
BANCMDS |
While affected by banteam, a player can't change teams. |
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| ambantoggle amunbantoggle |
/ambantoggle [player] /amunbantoggle [player] |
BANCMDS |
While affected by bantoggle, a player can't turn on/off his saber. |
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| ambankill amunbankill |
/ambankill [player] /amunbankill [player] |
BANCMDS |
While affected by bankill, a player can't kill himself. |
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| ambanforce amunbanforce |
/ambanforce [player] /amunbanforce [player] |
BANCMDS |
While affected by banforce, a player can't use any force. |
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| amhunted amunhunted |
/amhunted [player] /amunhunted [player] |
HUNTED |
Amhunted takes all weapons and force from a player, leaving only a stun baton behind. Amunhunted reverses it. As a side effect, amunhunted can also be used to take all weapons but the saber. The hunted effect is also used in Hunted TFFA. |
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| amstatus aminfo |
/amstatus /aminfo |
BASIC |
Shows some more or less useful properties of each connected client. Most importantly, it shows log-in status and the name of the DCMoD-compatible client mod (if any). Displays tons of useful information on each connected player. These include what admin commands they are affected by, their HP, and their IP. Please note that if you're in a duel, you will not be able to see the opponent's HP. |
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| aminfo | /aminfo | BASIC |
Shows some more or less useful properties of each connected client. Most importantly, it shows log-in status and the name of the DCMoD-compatible client mod (if any). |
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| amrcon | /amrcon <command> [parameter] | BASIC |
This command is a miniature rcon for admins to use to change various cvars and settings. It can be used to unban people, to show bans, to kick all bots, to change force power settings, to change maps, etc. The amount of settings you're allowed to change with amrcon depends on your admin level. For a list of what you can do, type /amrcon without any parameters. The /amrcon rights for your admin level is set through amcvar. |
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| amcvar | /amcvar <cvar> [alterations] | BASIC |
This command will let you view or change the properties of a flag-based cvar. This means you'll be able to see and set what the cvar actually does instead of seeing numbers. New values can be set, added or subtracted. To add or subtract, use a plus or a minus before the value. For a list of cvars you can change, check /amcvar <cvar>. |
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| amcheckip | /amcheckip <ip> | BASIC |
This command will help you check if a certain IP has been banned. |
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| amexplode | /amexplode [player] | EXPLODE |
Kills a person by blowing up the neck. |
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| amrob | /amrob [player] | ROB |
Takes ALL weapons and ammo from the specified player. (Undo it with amunhunted) |
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| ambotsay | /ambotsay <bot> <text> | BOTSAY |
Makes a bot say your text. Handy if you want some fun. |
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| amsetinfo | /amsetinfo <player> <key> [value] | SETINFO |
Makes you able to change or view a client's settings. SENSITIVE INFORMATION CANNOT BE ACCESSED IN THIS WAY. You'll be able to change their saber color (color1), their model (model), etc. It's also possible to change force power settings, but that's mean, so I haven't included documentation for it. |
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| amloghimin (amlogherin) amloghimout (amlogherout) |
/amloghimin <player> <password> /amloghimout <player> |
LOGHIMIN |
Logs in or out a player (without the player knowing the password). |
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| amkickmsg (amkickmessage) ambanmsg (ambanmessage) |
/amkickmsg [message] /ambanmsg [message] |
MESSAGES |
Changes or shows the kick and kickban messages. Defaults are "was kicked" and "was kickbanned". You can change it to something like "was brutally hurled off the server", and it will look more epic. |
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Cvar List |
CVAR |
CONFIG FILE USE |
GROUPNAME |
|---|---|---|
| dc_duelsaberon | seta dc_duelsaberon 0 | DUELS |
If disabled, the sabers will not be turned on automatically at the start of duels. |
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| dc_duelshields | seta dc_duelshields 100 | DUELS |
The amount of shield each participant in a private duel gets at the start. |
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| dc_duelstats | seta dc_duelstats 3 | MESSAGES |
How or if results of private duels will get displayed. 0 = No display. 1 = Display in console. 2 = Display in centerprint. 3 = Display in console and centerprint. |
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| dc_FFduel | seta dc_FFduel 1 | DUELS |
If enabled, people will be able to use the /dcengageFFduel command to challenge to Full-Force duels. |
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| dc_multipleduels | seta dc_multipleduels 1 | DUELS |
If enabled, multiple private duels can be initiated at once. |
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| dc_noduelbacta | seta dc_noduelbacta 1 | DUELS |
If enabled, bacta canisters can not be used in duels. |
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| dc_forceaffect | seta dc_forceaffect 1 | LAWS |
If enabled, push and pull will affect loose items like ammo and shields. |
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| dc_blackname | seta dc_blackname 1 | LAWS |
If enabled, players will be able to use the color black (^0) in their names. |
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| dc_kickanytime | seta dc_kickanytime 0 | EXPERIMENTAL |
If enabled, will let players kick from any hight. (Slightly bugged) |
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| dc_weaponkick | seta dc_weaponkick 0 | EXPERIMENTAL |
If enabled, will let players kick while wielding guns. (Slightly bugged) |
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| dc_weaponrolling | seta dc_weaponrolling 0 | EXPERIMENTAL |
If enabled, will let players roll while wielding guns. (Slightly bugged) |
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| dc_saberemotes | seta dc_saberemotes 2 | EMOTES |
Saber emotes are emotes that look best when done with a saber. 0 = Disabled. 1 = Saber emotes can only be executed while wielding a saber. 2 = No limitations. |
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| dc_weaponemotes | seta dc_weaponemotes 2 | EMOTES |
Weapon emotes are emotes that look best when done with a gun (because they partially freeze then). 0 = Disabled. 1 = Weapon emotes can only be executed while wielding a gun. 2 = No limitations. |
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| dc_freezeemotes | seta dc_freezeemotes 2 | EMOTES |
Freeze emotes are emotes that freeze the client using them in a specific animation sequence. 0 = Disabled. 1 = Freeze emotes can only be executed while wielding a saber. 2 = No limitations. |
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| dc_cinematics | seta dc_cinematics 0 | EMOTES |
Currently only one emote in this group, dcfreeze. Added for freezing any animation sequence at will. 0 = Disabled. 1 = dcfreeze emote can only be executed while wielding a saber. 2 = No limitations. |
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| dc_knockMeDown | seta dc_knockMeDown 0 | EMOTES |
Controls the dcknockMeDown emote, which can be abused to bounce in the air. 0 = Disabled. 1 = dcknockMeDown emote can only be executed while wielding a saber. 2 = No limitations. |
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| dc_freezeinair | seta dc_freezeinair 0 | EMOTES |
If enabled, freeze emotes can be used in the air. |
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| dc_adjustemote | seta dc_adjustemote 0 | EMOTES |
If enabled, certain emotes will shift your origin to make the animation have contact with the ground. This can be abused by doing several of these commands in a row, hence moving you downwards through the ground. |
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| dc_modbackslash | seta dc_modbackslash 1 | MOVEALTS |
If enabled, people will be able to use the dcbackslash move alteration command. |
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| dc_modyellowmove | seta dc_modyellowmove 1 | MOVEALTS |
If enabled, people will be able to use the dcyellowmove move alteration command. |
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| dc_modyellowside | seta dc_modyellowside 1 | MOVEALTS |
If enabled, people will be able to use the dcyellowside move alteration command. |
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| dc_allowhelp | seta dc_allowhelp 1 | LAWS |
Will allow the /dchelp command, which gives info on DCMoD features compliant with current server settings. |
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| dc_slapdmg | seta dc_slapdmg 0 | SLAP |
The amount of damage (in HP) one slap does. |
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| dc_slapPowerXY | seta dc_slapPowerXY 200 | SLAP |
The velocity one slap will give horizontally. |
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| dc_slapPowerZ | seta dc_slapPowerZ 400 | SLAP |
The velocity one slap will give vertically. |
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| dc_amfailuremsg | seta dc_amfailuremsg 1 | MESSAGES |
If enabled, admins will be given a message if they miss with their "admin gun". |
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| dc_empoweredForce | seta dc_empoweredForce 300 | ADMIN |
Sets how much force power empowered are given. |
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| dc_protectsleepers | seta dc_protectsleepers 1 | ADMIN |
Will cause people affected by /amsleep to be protected from player-based damage. |
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| dc_flymove | seta dc_flymove 0 | ADMIN |
Never mind this, it's not done. Stick with 0. |
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| dc_aimanim | seta dc_aimanim 3 | ADMIN |
Will play animations with certain admin commands when used on the aim ("admin gun"). 0 = No animations are played. 1 = Animations are played on the admin. 2 = Animations are played on the target. 3 = Animations are played on the admin and target. |
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| dc_huntedTFFA | seta dc_huntedTFFA 0 | HUNTED |
Will turn normal TFFA into Hunted TFFA. |
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| dc_autoChangeHunted | seta dc_autoChangeHunted 1 | HUNTED |
Makes the hunted on each team change once killed. |
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| dc_sacolor dc_saname dc_sasaycmd |
seta dc_sacolor 2 seta dc_saname "Sub-Admin" seta dc_sasaycmd "amsay" |
SAPROPS |
These three set the name of the lowest admin level (SA) to Sub-Admin, the color to green (^2) and the command for speaking in the level's channel /amsay. |
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| dc_dccolor dc_dcname dc_dcsaycmd |
seta dc_dccolor 3 seta dc_dcname "Admin" seta dc_dcsaycmd "dcsay" |
DCPROPS |
These three set the name of the middle admin level (DC) to Admin, the color to yellow (^3) and the command for speaking in the level's channel /dcsay. |
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| dc_hccolor dc_hcname dc_hcsaycmd |
seta dc_hccolor 5 seta dc_hcname "Lord of the Server" seta dc_hcsaycmd "hcsay" |
HCPROPS |
These three set the name of the highest admin level (HC) to Lord of the Server, the color to cyan (^5) and the command for speaking in the level's channel /hcsay. |
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| dc_sapass | seta dc_sapass "lowadmin" | SAOWN |
This cvar sets the password of the lowest admin level (SA), in this example to lowadmin. |
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| dc_dcpass | seta dc_dcpass "middleadmin" | DCOWN |
This cvar sets the password of the middle admin level (DC), in this example to middleadmin. |
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| dc_hcpass | seta dc_hcpass "highadmin" | HCOWN |
This cvar sets the password of the highest admin level (HC), in this example to highadmin. |
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| dc_sarights dc_sarcon |
dccvar dc_sarights BASIC +AASHOW dccvar dc_sarcon none +MAPS |
SAOWN |
| dc_dcrights dc_dcrcon |
dccvar dc_dcrights all -SETINFO -BOTSAY dccvar dc_dcrcon all -DCPROPS -DCOWN -HCPROPS -HCOWN -SAOWN |
DCOWN |
| dc_hcrights dc_hcrcon |
dccvar dc_hcrights all +FLY dccvar dc_hcrcon all |
HCOWN |
These cvars control the admin rights of the different admin levels. dc_hcrights controls admin commands rights, and dc_hcrcon controls rights with /amcvar and /amrcon. These are both flag-based cvars and are best changed with the /dccvar or /amcvar command, as it is much easier that way. For more information, see the Advanced Section. |
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| dc_sdac | seta dc_sdac 2 | ABUSE |
If enabled, will disable offensive force and picking up offensive items with your saber down. If set to two, there is no possibility for a player with his saber down to hurt another player, save for triggers. |
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| dc_autoBanKill | seta dc_autoBanKill 0 | ABUSE |
If enabled, no one can kill himself. |
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| dc_botnotlame | seta dc_botnotlame 2 | ABUSE |
Makes the AI aware of the server rules (according to dc_autoadmin). 0 = AI will not care about rules. 1 = Bots will not break the rules. 2 = other AI (like sentries) will not break the rules. |
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| dc_rocketbugfix | seta dc_rocketbugfix 1 | LAWS |
If enabled, the infamous ROCKET BUG is not usable. The rocket bug is a trick to make it possible to keep someone homed without actually aiming at them. |
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| dc_censor | seta dc_censor 1 | CENSOR |
Enables the censor function, censoring the words in dc_censorlist out of text. If set to 2, also censors names. |
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| dc_censorlist | seta dc_censorlist "Mother Fucker&Cock&Shit&Fuck&Cunt&Pussy" | CENSOR |
A string of &-separated words or phrases to be censored with dc_censor. |
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| dc_autoadmin | seta dc_autoadmin 9 | AUTOADMIN |
This is a flag cvar. This means that you should add together the values you want for the desired effect. 1 = Typekills are disallowed. 2 = Saber down kills are disallowed. 4 = Kills made with your saber down are disallowed. 8 = The AutoAdmin will kick in, punishing and warning according to specific cvars. (See below) The default value, 9, will punish and warn whenever someone typekills. (8 + 1 = 9) A value of 7 would display a short notice whenever someone typekills, saber down kills, or kills with his saber down. (1 + 2 + 4 = 7) |
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| dc_AAlogip | seta dc_AAlogip 3 | AAOWN |
How many lames are required for the AutoAdmin to log the IP of the offender. |
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| dc_AApunishment1 dc_AApunishment2 dc_AApunishment3 dc_AApunishment4 dc_AApunishment5 dc_AApunishment6 dc_AApunishment7 dc_AApunishment8 |
seta dc_AApunishment1 "dcmotd &i" seta dc_AApunishment2 "dcmotd &i" seta dc_AApunishment3 "dcslap &i" seta dc_AApunishment4 "dcexplode &i" seta dc_AApunishment5 "dckick &i" seta dc_AApunishment6 "dckick &i" seta dc_AApunishment7 "dckick &i" seta dc_AApunishment8 "dckickban &i" |
AAOWN |
These are the server (rcon) commands for the admin commands to be used at the offender. They go all the way up to 10, but AutoAdmin will delete all entries of a person once he has been banned. |
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| dc_AAwarning1 dc_AAwarning2 dc_AAwarning3 dc_AAwarning4 dc_AAwarning5 dc_AAwarning6 dc_AAwarning7 dc_AAwarning8 |
seta dc_AAwarning1 "Please read our rules." seta dc_AAwarning2 "Please read our rules again." seta dc_AAwarning3 "SLAP!\nTalk to an admin if you're confused." seta dc_AAwarning4 "BANG!\nTalk to an admin if you're confused." seta dc_AAwarning5 "Welcome back.\nPlease read the rules this time." seta dc_AAwarning6 "PLEASE read our rules." seta dc_AAwarning7 "This is your last chance." seta dc_AAwarning8 "BANNED" |
AAOWN |
These are the messages that will be displayed to the client after a number of lames. They go all the way up to 10, but AutoAdmin will delete all entries of a person once he has been banned. If a client connects, and the AutoAdmin remembers his previous amount of lames, the warning will be shown upon connect. This means that a warning set at the same lame count as a dckick will be displayed when the client returns. |
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| dc_motd | seta dc_motd "Welcome to the ^1*RJ* ^7Server\nNo typekilling\nNo saber down killing\nNo swearing\n^1No abuse of above rules\n\n^3Enjoy your game.\n\n^5DCMoD 1.2 Alpha by ^4Janos Oudrin^7" | MOTD |
This is the motd as it will be shown on screen. It must be one line, you can use color codes to color words like you can do in player names. Use \n to insert a newline (Enter). |
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| dc_motdTime | seta dc_motdTime 4000 | MOTD |
Time to show the MOTD in miliseconds (1000 ms equals 1 second. So 5000ms equals 5 seconds). Add 1 second for the time it takes for the message to fade. |
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| dc_trigger1 dc_trigger2 ... dc_trigger10 |
seta dc_trigger1 !rules seta dc_trigger2 !version ... seta dc_trigger10 !website |
TRIGGERS |
Triggers are one-word (spaceless) phrases that performs an action while set. These are public triggers, which means they can be used by anyone. |
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| dc_satrigger1 ... dc_satrigger5 |
seta dc_satrigger1 !slap ... seta dc_satrigger5 !clientnumber |
TRIGGERS |
Triggers are one-word (spaceless) phrases that performs an action while set. These are SA triggers, which means they can be used by the SA level or above. |
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| dc_dctrigger1 ... dc_dctrigger5 |
seta dc_dctrigger1 !dance ... seta dc_dctrigger5 !makemember |
TRIGGERS |
Triggers are one-word (spaceless) phrases that performs an action while set. These are DC triggers, which means they can be used by the DC level or above. |
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| dc_hctrigger1 ... dc_hctrigger5 |
seta dc_hctrigger1 !empowerall ... seta dc_hctrigger5 !serversay |
TRIGGERS |
Triggers are one-word (spaceless) phrases that performs an action while set. These are HC triggers, which means they can be used by the HC level or above. |
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| dc_triggeraction1 dc_triggeraction2 ... dc_triggeraction10 dc_satriggeraction1 ... dc_satriggeraction5 dc_dctriggeraction1 ... dc_dctriggeraction5 dc_hctriggeraction1 ... dc_hctriggeraction5 |
seta dc_triggeraction10 "dcpsay &i ^5www.jko-clan.com" seta dc_satriggeraction5 "dcpsay &i &s's\nclient number is\n&i" seta dc_dctriggeraction5 "dcren &1 ^1*^4Myclan^1*^7&2" seta dc_hctriggeraction5 "say &s^7: &1 &2 &3 &4 &5 &6 &7 &8 &9" |
TRIGGERS |
These are the actions for each trigger. The number is the same as in the above description. The trigger actions consist of a full string of a server command, with parameters. It can be ANY server command. Additionally, you can use the following identifiers: &i gets replaced by the activator's client number. &s gets replaced by the activator's name. &1-&9 gets replaced by the appropriate parameter (1st, 2nd, etc) |
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| dc_football | seta dc_football 0 | SECRET |
Feel free to play around with me if you have cg_dismember and g_dismember set to 2 on client and server. I have four values. I especially like it when people are in contact with severed heads, for example heads via amexplode. |
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